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Particularly in the earlier years of gaming, Spiderman games were hit-or-miss, skewing mostly towards absolute miss. Spiderman hasn’t had the best of runs across video game history. The entire game is bogged down by overly formulaic missions that are given by recognizable Marvel characters, but ultimately they all play out exactly the same: after being taught a move, the player is required to execute the move ad nauseum in order to complete it once the player reaches a location, they need to beat up X amount of enemies. Unfortunately, Web of Shadows isn’t saved from its dull story by its gameplay. With Great Power Comes Great Repetitivity This even manifests in some dramatically different story decisions, which is definitely a reward for players doing multiple playthroughs. This is where the game begins to present players with the choice of being the responsible regular suited Spidey, or deciding to destroy your enemies completely as black suit Spider-Man. The parasitic alien that possesses Venom eventually takes hold of Spider-Man’s suit, giving Spidey a new set of skills and abilities.
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Sharing a suspiciously similar plot to the earlier Spider-Man game, Ultimate Spider-man, Web of Shadows kicks things off with an unsurprising duel with Venom. A quick tap of the bumper allows the player to swing from building to building, doing awesome somersaults and spins as Spider-Man flies across the New York skyline.Īll of the usual movement options are here too including web zipping, wall running and general climbing to help the player traverse all of the game’s areas.Like Spider-Man!
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It certainly doesn’t reach the same heights (no pun intended) that the PS4’s Spider-Man game does, but it’s by far not the worst that gamers have had to deal with. (c) 2008, McClatchy-Tribune Information Services.The web slinging, which is often considered the most crucial part to nailing any Spider-Man game, is middle of the road here. The streets remain too sparsely populated, and some weird graphical glitches spring up here and there, but the visual leap forward from "SM3" is pretty remarkable given the short amount of time between the games' respective releases.
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"Shadows'" lack of movie ties also means a lack of A-list actors in the voice cast, but the no-names who stand in are miles more lively and much funnier than "SM3's" sleepwalking stars, so it's no loss at all.įinally, while a change of venue once again would be appreciated in the next "Spider-Man" game, it must be said that this is the series' best rendering of New York by far. It's tighter than any of the three "Spider-Man" films, and some surprising instances of moral ambiguity allow you to pick your path en route to one of three different endings. If nothing else, the missions push forward the storyline, which benefits tremendously from having no film tie-in to impose on its creative freedom. But by fronting with equally fantastic swinging and fighting mechanisms, the missions are fun simply for letting you go nuts with Spidey's skill set. To the contrary, almost every mission consists of some variation of going to area X and pounding Y amount of enemies. "Shadows'" mission selection isn't wildly inspired compared to past games.
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(The in-game documentation doesn't reveal how to properly scale buildings until the first act practically is over.) The game's camera occasionally flips out when the action shifts planes, but it almost always recovers quickly. Remarkably, the expansive fighting controls don't come at the expense of the swinging controls, though you might initially think so if you don't check the instruction manual.